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Wednesday, March 18, 2020

Final Project

Part one: The Past

It’s hard to break out of a medium sometimes, it’s almost like a habit. I’ve been doing animation on paper so long that I think the challenge would be to just use a computer. There are many reasons why I choose to do it on paper rather than digital and I guess this use of the medium is intertwined with who I am as a person.

Through Family:
For one, my mother never liked video games and she separated animation from technology when I told her my interest. At some point, I played video games way too often as a pre-teen and stopped at the expense of my mother. I started to hate technology even when it was unnecessary and even when my mother’s discomfort was gone from her. For a time, avoiding technology was a goal for me and that would slowly erode overtime. Not because I saw the benefits, but because I didn’t have the ambition I used to have and that resulted in me putting more time on my phone rather than my work. So, doing animation on paper was to avoid the current present, where I spend too much time on technology and not do work.

Through Authenticy:
A second reason why I did animation on paper was the authenticity of it. I thought if something was older or had a history, it would be better from the current theme. When I did animation on paper, I felt like I was doing it as an art form rather than a work form. That it was physical and I could hold on to the paper and later on have a history with it. That is the same for frames from Disney movies. It almost felt like a storybook, where all the frames were a permanent imprint and you could flip/ read through them. Compare this to computer animation, where it was all code. To me back then, it wasn’t real. I also felt I would trap myself to do more flash cartoons and that, to me, didn’t sound authentic.

Though Preference:
The third reason was I didn’t want to learn about technology. It felt too complicated and I felt I was good at seeing movement. I tried to do animation on technology when I was younger, but I felt discouraged at the end. I also didn’t want to be an artist online and I assumed that would mean using digital. In the end, I thought it would be too much trouble as I thought I would only need the materials and just a good college. I didn’t think too much about it.

Part Two: The Present

Now, grown up, I can’t avoid technology. I already use it far more than I need to and I'm starting to ignore important factors of the industry. My mind has shifted towards doing technology in RISD so I could get a stable job as I always wanted. I’m even possibly thinking about doing other careers in case this one fails, such as being an architect as my family suggested. I’m not uncomfortable with being an online artist if it means getting to do what I want and I;m even interested in starting a studio that only uses computer animation and I could manage it. Only time will tell what I want to go into, but I know I can’t avoid this large factor of the industry, especially now with current events.

So I’m looking back on pieces of animation I did and I want to do a timeline showing my progression. Having a brief description of each piece.

Friday, March 13, 2020

The Midwest Reader

The future is wide and bleak as many people would put it. But I believe it will only grow better as time goes by. In my class, Equality, we were asked what we think the future is. We looked at the past and present on disadvantaged groups such as blacks, latinos, women, and the poor. We also talked about current events that affect everyone such as the Corona virus, marijuana laws, and current presidential candidates. We also had a professor of UIC, David Stovall, as guest speaker.

For the final project of the class, we are supposed to predict an event and create a news article based on that event. The article needed to include minorities and have an opinion piece at the end. I focused on children's media and how it accurately portraid the demographic of the US. The article was based around the Media Act of 2073 or the "Mouse Law".

The factor I struggled the most was organization and formatting of the article. It took me out of my comfort zone as I just do standard essays. Besides that, making the project was fun since I had full creative freedom.

 

Underneath is a person examining the article 100 years later. The article was put in the time capsule and the person shows their reaction.




Akre J " Child Obesity..."news.legalexaminer.com, Legal Examiner, Web, Dec 2007

Drobot, "woman suit",shutterstock.com, ShutterStock, Web, March 2020

JN "Diamond", own work, March 2020

"Man in Suit" shutterstock.com, ShutterStock, Web, March 2020

"McDonald Fries"mcdonalds.com, McDonalds, Web, March 2007, March 2020

Sunday, March 8, 2020

Midwest Studio, the GCE of animation studios



Building a business takes a lot of initiative and groundwork, but starting a business plan sets your limits for what you can do and what you need to achieve. In order to start planning, you have to understand and learn about how a business works. This is what my class, Social Entrepreneurship, taught in my school term at GCE. During the class, we learned about different legal structures, how to organize roles, and policies companies use today. We also had a guest speaker who works as an independent contractor explain the sacrifices he does for his company.

For an assignment, my class and I created our own individual business with a product and a mention of social good. I ran for education or job training, specifically in the field of VFX. I looked at the demographics of my customers, the org flow chart, and how much money the company will make in 3-5 years.



The enjoyment of making this project was to just dream how my company would look like and if it was an actual possibility. Also enjoy the work I put in and how I could use this in the future after I went to college. I regret doing accounting the last because that changed most of the text I already did.